Interview with John Passfield from Krome Studios
posted 02/03/06
One of the first interviews we did here at XBW was with the guys from Krome Studios. Located in Queensland they brought us the Aussie themed platformer 'Ty the Tasmanian Tiger'. At the recent Electronic Arts 'Imagine' event held at Luna Park in Sydney, Dominic Rozenberg got to go hands on with Krome's latest offering. He liked what he saw and Krome Studios have been kind enough to take time out of their busy day and have another chat about their Ty the Tasmanian Tiger franchise, and in particular, the upcoming sequel, "Ty the Tasmanian Tiger 2 : Bush Rescue".
The Tasmanian Tiger may be extinct, but Ty is going from strength to strength so lie back, slip on the ugg boots and we hope you enjoy this interview between Dominic and John Passfield from Krome Studios.
XBW: Firstly, could you give us a bit of background on yourself and Krome Studios?
My name is John Passfield, I'm Design Director at Krome Studios, and the co-designer on TY the Tasmanian Tiger 2 : Bush Rescue. Krome Studios is Australia's largest games developer and we're based in sunny Queensland. This year we're releasing two Triple A titles with King Arthur and TY the Tasmanian Tiger 2 : Bush Rescue.
Are you able to give us an introduction to TY for the gamers that may have missed the first game?
TY the Tasmanian Tiger is an all Australian action hero - albeit an orange furry one. He made his debut in TY the Tasmanian Tiger in 2002 and sold bucket loads. He's always saving the world from the Boss Cass, an evil Cassowary with world domination issues.
The original TY game was a fairly straightforward platformer, but from what we've seen of TY 2: Bush Rescue, it's anything but! Can you tell us about the improvements you've made to the gameplay?
Good spot there, TY the Tasmanian Tiger 2 : Bush Rescue is definitely not just a straight sequel to TY 1. We've worked really hard to make it a brand new experience. Here's just a few of the many gameplay improvements we've implemented: we've reduced the amount of collectables and introduced currency so TY can buy boomerangs and upgrades, we've changed the game model so that it uses sand box gameplay, which means you can do missions in any order, buy stuff when you want to, and go anywhere you like. We've also added in vehicles, like the fourbie, helicopter and submarine. We've added in giant mechs, called Power Bunyips, that TY can drive, and we've added in multiplayer cart racing that can be played in single player mode as well.
And the graphics? What sort of enhancements does the sequel have over the first game?
We're using a new version of our graphics engine, so we can do heaps more stuff than before. The game runs at 60fps, we have improved water technology that is amazing to see, we have improved particle effects, more detail in the grass and trees, a new level streaming system that all but removes any loading screens and allows us to cram in more detail than we every could before. Oh and we have cloth tech and a feature called dynamic bones which adds more life to animations. Basically it's bigger, lusher, smoother and better than before.
TY's primary means of baddie-biffo has always been boomerangs, but does he have anything else new in his bag of tricks?
Yes. Apart from having almost double the original boomerangs from the first game, he also has a Battle Mortar that you can use to blow up giant robots and Boss Cass' drop ships. TY can also pilot helicopters and subs equipped with missiles and torpedoes, and he can drive the Power Bunyip mech units - each one has it's own unique attack.
We also saw some heavy-duty power armour and explosives when we played Ty2 at EA's Imagine event…care to tell us how TY got a hold of these and how he'll use them?
You got to experience the Battle Mortar and Battle Bunyip. There's also the Sub Bunyip, Thermo Extreme Bunyip, Lifter Bunyip and the Shadow Bunyip. These are all new vehicles that Julius and the Bunyip Elders have created for TY and Bush Rescue to use in their missions.
About how big is TY 2 in comparison to the original?
Well, physically it's over four times the size of TY1. Data wise, it's also much larger. We've got over 50 new characters, over 50 missions and over 2,200 lines of dialogue. With our seamless loading system, you can jump in the Fourbie and drive from Burramudgee town, through the outback, up into the rainforest, down through the scrub, past wheat fields, sheep stations and mining sites, then pull up at the beach, jump out of the Fourbie and swim out to a tropical island. Did I mention that this game is huge?
Does TY 2 have any mini-games to break up the action?
The game is chock full of mini-games. TY can fly a helicopter, drive a submarine, battle hordes of enemies in the Power Bunyip mech suits and race carts on over nine different tracks.
There's a bit of a preconception that TY is a kids-only game. Is this true, or do you hope TY 2 will appeal to a wider audience, and if you're targeting older gamers as well, what gameplay elements may interest them?
We're very proud that parents are buying the game for their kids and that the kids love it to bits, but we've tried to make a fun game for everyone. There's some challenging stuff in the game that, if you're a kid, you don't have to do, but if you're a hardcore gamer you'll really enjoy. We never dumbed the game down for kids, we always made sure that it would be the sort of game that we, as adults, would pick up and buy.
So the mandatory question now: What sets the Xbox version of TY 2 apart from those “other" consoles? Will we see any graphical enhancements for Xbox or any Xbox Live features?
Well, we've tuned the game to take advantage of the power of the Xbox. So what you'll see are bigger and better draw distances and a constant 60 frames per second, resulting in smoother animation and rock solid visuals.
If you had to pick something, what is your favourite aspect of TY 2: Bush Rescue?
I love the fact that you can pop the game into your Xbox straight out of the case and start playing two-player cart racing with your mates. Then, after a week of fun, you suddenly realise “Hang on, there's a whole other game here that I haven't even touched yet!" It's bloody good value.
Being a Tasmanian Tiger, TY is a very Australian character in an Aussie game…So can us locals expect any in-jokes or notable landmarks?
You bet! We made sure that our fellow Aussie's would have a knowing chuckle when they see the Big Pineapple, Big Prawn and the Second Biggest Meat Pie in the World when out driving. There's also Sergeant Bluey, the police chief, Maurie who sounds a little like Maurie Fields, Professor Julius who might be inspired by a certain TV Professor and a whole host of other characters. We also have the awesome voice talents of some great Aussie actors like Terry Gill, Kym Wilson and Danny McMasters.
Being an independent games developer in Australia can't be easy. What is the biggest challenge associated with this, and what do you think the future holds for the Australian games industry?
Being independent in Australia is very tough. Robert Walsh, our CEO, has spent more time overseas this year than he has at home. The big publishers are all based on the West Coast of the USA, so that makes things tough. But I think the future for the Aussie industry is looking extremely bright. The number of talented people making games now is increasing all the time. There are so many job opportunities now it's incredible. There will be a slowdown when the industry transitions to Xbox2 and PS3, so expect people to talk doom and gloom, but after the transition the industry will be back bigger and better.
So what's next for Krome Studios once TY 2 is out? Hopefully we can expect to see more from you in the future!
Well, we've started work on TY3 and at some other titles that we can't talk about just yet. Don't worry; we'll let you know what we're cooking as soon as we can.
Thanks a lot for taking the time to answer our questions! We're looking forward to playing TY 2 in October, and we can't wait to see what other goodies Krome Studios have planned for us in the future!
Interview by Dominic Rozenberg























